Gabriella Levine

ongoing and past work
Archive for October, 2010

Etch-a-sketch revisited (Serial Communication lab)

It still needs work, because it’s still cumbersome – If you want to change color, you have to maneuver to the corner to click. Bad design.  Instead, I’m going to implement using a couple pushbuttons to change the color. But here’s a sample drawing.  Also, I’d like to change the lines to a continuous line


CommLab – legal issues, appropriation, plagiarism

What are the distinctions between appropriation and plagiarism? Is it only that plagiarism means one claims work as their own?

Crazy combination of stuff for ICM

mouse over the image. This is a photograph I took while firefighting. It’s in Utah, last July.


This is what I’ve been playing around with, for my Serial Communication lab for P-Comp:
Sort of like an etch-a-sketch, with two knobs, one that controls the x position, one that controls the y position, and you can switch colors by clicking on one of the colors on the palette on top. Play around with it using the mouse

playing with flocking, particles, and maybe vectors

i unfortunately did not pay enough attention to aesthetics or color. It’s rather ugly.

Animals Play Piano

A stop motion film created by Gabriella Levine and Suzanne Kirkpatrick.

“Animals Play Piano” is the story of Brigitte The Bear and her friends from the animal kingdom, mammalian and reptilian, who set out on an adventure together in the music parlor.

Featuring Brigitte The Bear, with guest appearance by Andre The Armadillo. Piano music played by Gabriella Levine.”

Other people in the video: Suzanne Kirkpatrick.

An observation of an interactive technology

These videos demonstrate motion sensor doorways (I’m sure we’ve all been through many of them in supermarkets).

This weekend, at the supermarket, I observed people “using” the automatic doorways at Key Food. The notion of doors and doorways, which are ubiquitous devices in our daily lives, are often something we overlook, and they aren’t standardized, nor have their designs been perfected: how does someone know to push or pull on a door to open it? What side of the door, the left or right side, will make something happen, and what side is hinged in place (what direction will it swing or move in? How will the door open and close (slide, revolve…). What type of action does it require in order to respond? Since there aren’t really standardized doors, how do the designers get across the message? (with writing – Push, Pull; with a metal rectangle implying that the user should push against it; with a handle that the user can understand what to do to it?). And there are more things to consider, like how to prevent energy loss when the room is temperature-controlled (preventing cool air from an air conditioned room in the summer from escaping, or alternatively, preventing cool air from rushing into a heated room in the winter – revolving doors are good for this). Many supermarkets have automatic doors, for convenience sake, I imagine. People entering and leaving the market therefore interact with the door, but in a passive way. They don’t have to do anything extra than simply coming and going.


StupidPetTrick – dancing Tee with a buddy

lightUpManinSeries from gabriella levine on Vimeo.

I made a tee-shirt, with LED lights (green, white, red, blue and yellow) that are sewn into the shirt, and a small box with a model of a man wearing the same tee-shirt.  There is a tilt switch and a force sensing resistor (FSR) built into the tee-shirt on the lower right side.  Once the tee-shirt is turned on, all the LED’s embedded in the tee-shirt and in the model light up. As you push the FSR lightly, the lights light up in a circular pattern on both the model and the tee-shirt itself.  The garment is loose, and as you move around, the tilt switch turns on and off, activating and deactivating a relay, which is attached to the wall outlet, and turns on a neon light. As you dance or move around while wearing the shirt, you create a visually interesting effect, both emanating from the tee-shirt itself, from the model illuminated on the box, and from the neon light a short distance away. The main problem with the technical aspects of this garment is that there are many wires that extend from the tee-shirt.  Options to remedy this are use stranded wires that are more flexible, or use different breadboard circuits

The main problem with the technical aspects of this garment is that there are many wires that extend from the tee-shirt.  Options to remedy this are use stranded wires that are more flexible, or use different breadboard circuits.


Read on for some photos of my work process: (more…)

Lab – tones and servos

Just some videos of analog output, on a servo and speaker.

piezoLab from gabriella levine on Vimeo.

ServoMotor from gabriella levine on Vimeo.


ICM HW for this week:

Processing sketch for ICM

Click on the image to see the full sketch.

Getting a Slice

two boys getting a slice

This is the short comic I made with Steve.